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Dungeon Master's Guide v.3.5 Errata
3/10/04
Version 032004
Hardness and Hit Points
Dungeon Master's Guide, page 222
Problem: The first paragraph is not consistent with similar
information for shields on page 217.
Solution: Delete the first sentence after the boldface header.
Change the next sentence to read as follows:
Each +1 of enhancement bonus adds 2 to a weapon's or
shield's hardness and +10 to its hit points.
Vorpal Weapons
Dungeon Master's Guide, page 223
Problem: Note 2 under Table 7­14 says that a vorpal
weapon must be a piercing or slashing weapon. The
description of vorpal on page 226 says the ability can be
applied only to a slashing weapon.
Solution: Fix the table. Change the superscript number on
Vorpal to 4. Add a new note 4: "Slashing weapons only.
Reroll if randomly generated for a piercing or bludgeoning
weapon." Also, renumber current note 4 to be note 5.
Staff of Life
Dungeon Master's Guide, page 244
Problem: The prerequisite spells don't synch up with the
staff's powers.
Solution: Change raise dead to resurrection; change CL
11th to CL 13th.
Table 7­27
Dungeon Master's Guide, page 247
Problem: The price given for a necklace of fireballs type V is
in error.
Solution: Change 6,150 gp to 5,850 gp (to match the item
description).
Table 7­28
Dungeon Master's Guide, page 249
Problem: The price given for a necklace of fireballs type VII
is in error.
Solution: Change 9,150 gp to 8,700 gp (to match the item
description).
Clay Golem Manual
Dungeon Master's Guide, page 258
Problem: The Clay golem manual prerequisite spells don't
match the Monster Manual info on constructing a clay golem.
Solution: Delete references to the prayer spell from the clay
golem manual
description.
Stone Golem Manual
Dungeon Master's Guide, page 258
Problem: Prerequisite spells for constructing a stone golem
or greater stone golem given on page 137 of the Monster
Manual
don't match those given for the stone golem manual
and greater stone golem manual on page 258 of the Dungeon
Master's Guide.

Solution: The Dungeon Master's Guide is correct. Add the
slow spell to the prerequisites for each of these golems in the
Monster Manual.
Table 7­33
Dungeon Master's Guide, page 285
Problem: The "Multiple different abilities" line is in error.
Solution: Change "Multiply higher item cost by 2" to
"Multiply lower item cost by 1.5"
Table 8­1
Dungeon Master's Guide, page 290
Problem: The table indicates that supernatural abilities can
be dispelled. This is not true in v.3.5.
Solution: In the Dispel row, Supernatural column, change
Yes to No.
Polymorph
Dungeon Master's Guide, page 297
Problem: The description of the polymorph effect does not
account for changes to that spell.
Solution: Delete the paragraph beginning "Creatures that
polymorph themselves with an ability . . ."
Also, replace the last three paragraphs with the following
text:
Unless stated otherwise, creatures can polymorph into forms
of the same type or into an aberration, animal, dragon, fey,
giant, humanoid, magical beast, monstrous humanoid, ooze,
plant, or vermin form. Most spells and abilities that grant the
ability to polymorph place a cap on the Hit Dice of the form
taken.
Polymorphed creatures gain the Strength, Dexterity, and
Constitution of their new forms, as well as size, extraordinary
special attacks, movement capabilities (to a maximum of 120
feet for flying and 60 for nonflying movement), natural
armor bonus, natural weapons, racial skill bonuses, and other
gross physical qualities such as appearance and number of
limbs. They retain their original class and level, Intelligence,
Wisdom, Charisma, hit points, base attack bonus, base save
bonuses, and alignment.
Creatures who polymorph keep their worn or held equipment
if the new form is capable of wearing or holding it.
Otherwise, it melds with the new form and ceases to function
for the duration of the polymorph.
Slow Suffocation
Dungeon Master's Guide, page 304
Problem: This system needs to tie back into the general rules
for suffocation. As it stands, no one will ever die from slow
suffocation (because nonlethal damage doesn't kill).
Solution: Insert this sentence at the end of the paragraph that
starts with the Slow Suffocation header:
When a character falls unconscious from this nonlethal
damage, she drops to ­1 hit points and is dying. In the next
round, she suffocates.