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Knight of the Skull

"Death is patient. It flows both from without and from within. Be vigilant in all and skeptical of all."

Entering battle with strength and divine magic, Knights of the Skull are the spirit of the dark Knights, like the Order of the Lily is the body and Order of the Thorn is the mind. The Skull Knights can be both brutal and subtle in their work, wielding divine magic against enemies in battle, and using seduction, manipulation, and diplomacy to achieve their goals.

Skull Knights are often placed as ambassadors or advisers to foreign powers. Such postings take advantage of their natural skill at intrigue, which they supplement with the power of their divine magic. When deployed with other Dark Knights, they act as a secret police, keeping close watch on every knight's activities and reporting violations of the Code to their superiors.

Before the Chaos War, Skull Knights were more or less specialized clerics of the Dark Queen. After the Chaos War, most of them turned to mysticism, some holding to the idea that their Queen would return. But as with the Knights of the Lily, most Skull Knights have long since given up on the Vision of their former patron.

Hit Die: d8.

Table 2-9: The Knight of the Skull

Class Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +2 +0 +2 Detect good, smite good (1/day), aura of evil --
2nd +1 +3 +0 +3 Dark blessing +1 level of existing class
3rd +2 +3 +1 +3 Discern lies, rebuke undead +1 level of existing class
4th +3 +4 +1 +4 +1 level of existing class
5th +3 +4 +1 +4 Smite good (2/day) +1 level of existing class
6th +4 +5 +2 +5 +1 level of existing class
7th +5 +5 +2 +5 +1 level of existing class
8th +6 +6 +2 +6 +1 level of existing class
9th +6 +6 +3 +6 +1 level of existing class
10th +7 +7 +3 +7 Favor of Darkness, smite good (3/day) +1 level of existing class

Requirements

To qualify to become a Knight of the Skull, a character must fulfill all the following criteria.

Class Skills

The Knight of the Skull's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), and Ride (Dex).

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are class features of the Knight of the Skull.