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Vision Partisan
Vision Partisan
A Vision Partisan is a Dark Knight whose personal belief in the Vision fuels his own
abilities, allowing him to go beyond the normal abilities of other Knights. Vision partisans
are looked upon in various ways, from role models to zealots. Vision partisans have a strong
elief in Takhishis and in the Vision she granted.
Hit Die: d10
Becoming a Vision Partisan
Becoming a Vision partisan requires much study of the Vision and how it can be applied to
one's life. Historical study of Ariakan is necessary, as well as study of the successes and
failures of the Dark Knights based on their various beliefs of the Vision.
Entry Requirements
- Alignment: Lawful Evil
- Feats: Diehard, Honor-Bound
- Saving Throws: Base Fortitude Save +2, Base Reflex Save +2, Base Will Save +2
- Skills: Concentration 6 ranks, Knowledge (religion) 6 ranks
- Special: Membership in the Dark Knights.
- Special: Cannot have a divine patron other than Takhisis (even after her
death).
Class Skills
The Vision Partisan's class skills (and the key ability for each skill) are Concentration
(Con), Craft (Int), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride
(Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int Modifier
Class Features
As a Vision partisan, the Vision of the Dark Knights controls your fate and guides your path.
While your abilities become stronger as a result, you sacrifice other class abilities in
order to achieve this greater purpose.
Dark Insight: At each level of this class, you choose a dark insight from the
following list. These abilities represent the specific means by which you embody the various
aspects of the Vision. Each insight may be taken more than once, but each time past the
first adds +1 to your doom (see below).
Bonus Feat: You gain a bonus feat. This must be either a metamagic feat or
one drawn from the list of fighter bonus feats.
Death Flows Within: You suffer no ill effects or impairment when reduced to
between -1 and -9 hit points. You may continue to take actions as normal, remain
stabilized, and remain conscious. As soon as you reach -10 hit points, you immediately die.
Death Flows Without: You add +1 to your level in a class with the turn or
rebuke undead class ability for the purposes of turning or rebuking undead.
Follow the Heart: You add +1 to your caster level in either an arcane
spellcasting class or a divine spellcasting class. This insight does not affect spells known
or spells per day, just your effective caster level.
Independence Breeds Chaos: You gain a +1 bonus to your Intelligence score,
Wisdom score, or Charisma score. You may not choose the same ability score more than once;
each time you choose this insight, the bonus must apply to a different ability score.
Nothing But Victory: Every time you drop an opponent, you may deliver a coup
de grace to the opponent as a free action that provokes an attack of opportunity. If you have
the Cleave or Great Cleave feat, you may do this immediately before the free attack you gain
from dropping an opponent.
Submit and Be Strong: You gain a +1 bonus to your Strength Score, Dexterity
Score, or Constitution score. You may not choose the same ability score more than once;
each time you choose this insight, the bonus must apply to a different ability score.
Doom (Su) Although your nigh-fanatical adherence to the Vision grants you
significant abilities, the shadow of certain fate hangs over you. You gain a doom score equal
to your levels in the class. Taking a specific dark insight more than once adds to your
doom, as does taking levels in any other class before you have taken all five levels in
Vision partisan. Each time you make an initiative check for a battle that has the potential
to earn you Xp, compare the unadjusted die roll for the check (before adding any Dexterity
bonus, feat bonuses, etc) to your doom score. If the die roll is equal to or less than your
doom score, the combat is influenced by your doom.
In a doom-influenced combat, all critical threats you make or that are made upon you are
confirmed, and all critical multipliers are increased by one (x2 becomes x3, etc). If you do
not defeat all of your opponents in a doom-influenced combat, or you are incapacitated or
defeated, you lose all of your class abilities until you atone (see the atonement
spell in the Player's Handbook). Atonement increases your doom score by one. If you
defeat your opponents (and are awarded XP for doing so), your doom score is reduced by one to
a minimum score equal to your Vision partisan class level plus additional doom for multiple
dark insights.
If your doom score is ever greater than your effective character level, magical forms of
healing no longer affect you; you may only recover lost hit points by resting. Once your doom
score drops to equal or less than your effective character level, you may again be healed by
curative magic.
Table 3-5: Vision Partisan
| Class Level |
BAB |
Fort Save |
Ref Save |
Will Save |
Special |
| 1st |
+0 |
+2 |
+2 |
+2 |
Dark insight, doom |
| 2nd |
+1 |
+3 |
+3 |
+3 |
Dark insight |
| 3rd |
+2 |
+3 |
+3 |
+3 |
Dark insight |
| 4th |
+3 |
+4 |
+4 |
+4 |
Dark insight |
| 5th |
+3 |
+4 |
+4 |
+4 |
Dark insight |
Playing a Vision Partisan
You are a Vision partisan, a firm believer in the Vision of Takhisis and all that it stands
for. You have a holy purpose in all you do, whether for Takhisis or the Dark Knights
themselves. You have been called a zealot at times, though many look on you with respect,
especially during the Age of Despair. You believe that the Vision guides all that you do and
that others should respect it as you do.
Combat
Vision partisans often lead the charge into battle. Your belief and fevor gives you a crazed
look at times, striking fear into your enemies. Your faith in the Vision allows you to go
beyond your normal limits. Your doom ability allows you to crush your enemies far better
than others can.
Advancement
Vision partisans advance through the ranks of the Dark Knights as any other Knight, though
you have an advantage if you have a mentor. You will learn the finer points of the Vision,
gaining a new dark insight at every level, even as your doom ability allows you to overwhelm
your foes.
Resources
Vision partisans have the typical resources of the Dark Knights, as well as other benefits. A
mentor may give you favors in terms of authority and equipment. You also have the backing
of the Knights of the Skulls, who look upon you with favor.
Vision Partisans in the World
Vision partisans ar ea dying breed. Fairly common during the Age of Despair, there are now
few whose belief in the Vision fuels them to accomplish great deeds. With Lord Baltasar's
work to restore the honor and holy purpose of the Dark Knights, more Vision partisans are
emerging.
Organization
Vision partisans prefer to work with like-minded individuals rather than those who have
abandoned the Vision or who are Knights for the sake of bullying others. They often choose
apprentices or take on a mentoring relationship with another prospective Vision partisan.
Within the larger Order, they often rise to the top or assume command positions as a result
of their deep conviction.
NPC Reactions
Vision partisans usually work alone or in pairs. They have a fervor in their eyees that is
unmistakable and can unnerve others. They often seek to make other Dark Knights see their
way wher the Vision is concerned.
Vision Partisan Lore
Characters with Knowledge (nobility and royalty), Knowledge (religion), or Gather Information
can research the Vision partisans to find out more about them.
- DC 10: Vision partisans are zealots who follow the Vision of the Dark Knights as
they would a god.
- DC 15: Lord Baltasar Rennold, a Vision partisan, is the new Lord of the Night.
He's a devout student of Ariakan's ways and is trying to bring back the holy purpose of the Dark
Knights.
- DC 20: Lord Tiberius is planning on assuming the role of the Lord of the Thorns,
but he has to eliminate his rivals first. He refuses to do so in a dishonorable way.
- DC 30: Lord Baltasar Rennold is replacing dishonorable officers with others who
follow the Vision as he does. Galen Nemedi is losing political ground because of this and is
plotting to move against Rennold.
Vision Partisans in the Game
A Vision partisan may be a memorable foe in your game, attempting to convert others to his
view of the Vision. Likewise, they make great player characters. In the time of the Chaos
War, they would be exemplars of the honor and the Vision. In the Age of Mortals, they may be
viewed as zealots trying to restore the Dark Knights ot their former glory.
Adaptation
Vision partisans can be adapted to fit any organization that foster a
zealous purpose, such as the Seekers, the religious sect that dominated Have and Solace prior
to the War of the Lance. With a little work, they can even be made to work with non-evil
organizations or religious groups; rename or tweak the dark insights to suit.
Encounters
The efforts of Vision partisans to unite rival factions of the Dark Knights could cause
faction lords to strike against them, incurring a military encounter. Likewise, thy may also
be met in an area where they think they can recruit prospective knights who might be
sympathetic to their cause. Some Vision partisans may have a false perception of what the
Vision is about, driving them to perform heinous acts in its name.