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Vision Partisan

A Vision Partisan is a Dark Knight whose personal belief in the Vision fuels his own abilities, allowing him to go beyond the normal abilities of other Knights. Vision partisans are looked upon in various ways, from role models to zealots. Vision partisans have a strong elief in Takhishis and in the Vision she granted.

Hit Die: d10

Becoming a Vision Partisan

Becoming a Vision partisan requires much study of the Vision and how it can be applied to one's life. Historical study of Ariakan is necessary, as well as study of the successes and failures of the Dark Knights based on their various beliefs of the Vision.

Entry Requirements

Class Skills

The Vision Partisan's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int Modifier

Class Features

As a Vision partisan, the Vision of the Dark Knights controls your fate and guides your path. While your abilities become stronger as a result, you sacrifice other class abilities in order to achieve this greater purpose.

Dark Insight: At each level of this class, you choose a dark insight from the following list. These abilities represent the specific means by which you embody the various aspects of the Vision. Each insight may be taken more than once, but each time past the first adds +1 to your doom (see below).

Bonus Feat: You gain a bonus feat. This must be either a metamagic feat or one drawn from the list of fighter bonus feats.

Death Flows Within: You suffer no ill effects or impairment when reduced to between -1 and -9 hit points. You may continue to take actions as normal, remain stabilized, and remain conscious. As soon as you reach -10 hit points, you immediately die.

Death Flows Without: You add +1 to your level in a class with the turn or rebuke undead class ability for the purposes of turning or rebuking undead.

Follow the Heart: You add +1 to your caster level in either an arcane spellcasting class or a divine spellcasting class. This insight does not affect spells known or spells per day, just your effective caster level.

Independence Breeds Chaos: You gain a +1 bonus to your Intelligence score, Wisdom score, or Charisma score. You may not choose the same ability score more than once; each time you choose this insight, the bonus must apply to a different ability score.

Nothing But Victory: Every time you drop an opponent, you may deliver a coup de grace to the opponent as a free action that provokes an attack of opportunity. If you have the Cleave or Great Cleave feat, you may do this immediately before the free attack you gain from dropping an opponent.

Submit and Be Strong: You gain a +1 bonus to your Strength Score, Dexterity Score, or Constitution score. You may not choose the same ability score more than once; each time you choose this insight, the bonus must apply to a different ability score.

Doom (Su) Although your nigh-fanatical adherence to the Vision grants you significant abilities, the shadow of certain fate hangs over you. You gain a doom score equal to your levels in the class. Taking a specific dark insight more than once adds to your doom, as does taking levels in any other class before you have taken all five levels in Vision partisan. Each time you make an initiative check for a battle that has the potential to earn you Xp, compare the unadjusted die roll for the check (before adding any Dexterity bonus, feat bonuses, etc) to your doom score. If the die roll is equal to or less than your doom score, the combat is influenced by your doom.

In a doom-influenced combat, all critical threats you make or that are made upon you are confirmed, and all critical multipliers are increased by one (x2 becomes x3, etc). If you do not defeat all of your opponents in a doom-influenced combat, or you are incapacitated or defeated, you lose all of your class abilities until you atone (see the atonement spell in the Player's Handbook). Atonement increases your doom score by one. If you defeat your opponents (and are awarded XP for doing so), your doom score is reduced by one to a minimum score equal to your Vision partisan class level plus additional doom for multiple dark insights.

If your doom score is ever greater than your effective character level, magical forms of healing no longer affect you; you may only recover lost hit points by resting. Once your doom score drops to equal or less than your effective character level, you may again be healed by curative magic.

Table 3-5: Vision Partisan

Class Level BAB Fort Save Ref Save Will Save Special
1st +0 +2 +2 +2 Dark insight, doom
2nd +1 +3 +3 +3 Dark insight
3rd +2 +3 +3 +3 Dark insight
4th +3 +4 +4 +4 Dark insight
5th +3 +4 +4 +4 Dark insight

Playing a Vision Partisan

You are a Vision partisan, a firm believer in the Vision of Takhisis and all that it stands for. You have a holy purpose in all you do, whether for Takhisis or the Dark Knights themselves. You have been called a zealot at times, though many look on you with respect, especially during the Age of Despair. You believe that the Vision guides all that you do and that others should respect it as you do.

Combat

Vision partisans often lead the charge into battle. Your belief and fevor gives you a crazed look at times, striking fear into your enemies. Your faith in the Vision allows you to go beyond your normal limits. Your doom ability allows you to crush your enemies far better than others can.

Advancement

Vision partisans advance through the ranks of the Dark Knights as any other Knight, though you have an advantage if you have a mentor. You will learn the finer points of the Vision, gaining a new dark insight at every level, even as your doom ability allows you to overwhelm your foes.

Resources

Vision partisans have the typical resources of the Dark Knights, as well as other benefits. A mentor may give you favors in terms of authority and equipment. You also have the backing of the Knights of the Skulls, who look upon you with favor.

Vision Partisans in the World

Vision partisans ar ea dying breed. Fairly common during the Age of Despair, there are now few whose belief in the Vision fuels them to accomplish great deeds. With Lord Baltasar's work to restore the honor and holy purpose of the Dark Knights, more Vision partisans are emerging.

Organization

Vision partisans prefer to work with like-minded individuals rather than those who have abandoned the Vision or who are Knights for the sake of bullying others. They often choose apprentices or take on a mentoring relationship with another prospective Vision partisan. Within the larger Order, they often rise to the top or assume command positions as a result of their deep conviction.

NPC Reactions

Vision partisans usually work alone or in pairs. They have a fervor in their eyees that is unmistakable and can unnerve others. They often seek to make other Dark Knights see their way wher the Vision is concerned.

Vision Partisan Lore

Characters with Knowledge (nobility and royalty), Knowledge (religion), or Gather Information can research the Vision partisans to find out more about them.

Vision Partisans in the Game

A Vision partisan may be a memorable foe in your game, attempting to convert others to his view of the Vision. Likewise, they make great player characters. In the time of the Chaos War, they would be exemplars of the honor and the Vision. In the Age of Mortals, they may be viewed as zealots trying to restore the Dark Knights ot their former glory.

Adaptation

Vision partisans can be adapted to fit any organization that foster a zealous purpose, such as the Seekers, the religious sect that dominated Have and Solace prior to the War of the Lance. With a little work, they can even be made to work with non-evil organizations or religious groups; rename or tweak the dark insights to suit.

Encounters

The efforts of Vision partisans to unite rival factions of the Dark Knights could cause faction lords to strike against them, incurring a military encounter. Likewise, thy may also be met in an area where they think they can recruit prospective knights who might be sympathetic to their cause. Some Vision partisans may have a false perception of what the Vision is about, driving them to perform heinous acts in its name.